Starcraft 2 real scale mod download
Hmmm if that is the case I can wait like with Blizzard, "it's finished when it's finished eh? But please put the news about that here and on ModDB modder, it's killing to be unable to find your masterpiece!!
Hats off, for real. God bless you. Hey Urzaiz I love your mod! I was wondering if there were still updates being made. I'd love to see updates to the ai as well as more units! Such as Arclite siege tanks, hero units, etc In addition to the possibility of increasing resources. Thanks in advance! Its a great Mod but for some reason the Overlords can't trasport units even if i by the upgreat Great work though!!
Achronos : Go. Like they're immortal or something? Whenever you destroy a building you get some "debris" but they are not buildings anymore, is that what you mean? Or do you mean they're too resilient? Those units and structures are supposed to be that strong not just for balance but for lore, remember this mod is focused on lore. This is a great mod, seeing this was what inspired me to make my own mod. They just get reduced to very low health and can't seem to even be killed by battlecruisers on some occasions.
They can work, but using them seems to be redundant. I'm interested in knowing how you got aircraft to fly in a circle, and the marine assets the dL link for them seems to be dead. Yes it is bro! I'm currently working on some issues with putting it like a mod so players can use it with their favorite maps without having to wait for me tu upload them. CurseForge Register Sign In. X Table of Contents.
SCII RS Extension Mod This mod is being developed by a single user on his spare time, it is not dead as it is a personal project; but you should not expect lots of posts or media. The name for the extension mod is: SCII RS Extension Mod Concept idea: Make the game more realistic in terms of lore and strategy, while creating new opportunities to improve and expand the gameplay. Hi, i love the mod. Last edited by bigvion : Aug 22, Rollback Post to Revision RollBack.
Good luck with your mod! Not really, just real life got in the way, but I'm about to finish and publish it soon. Last edited by eurzaiz87 : Mar 22, Is this mod dead? In reply to kerrigen1 : I do thank him. In reply to kerrigen1 : It is really irritating In reply to lbechiom : I am having the same problem it is killing me but apparently urzaiz has taken it down for updates but he is planning on realeasing it again sorry for bad spelling.
In reply to kerrigen1 : Is that so? I try my best to host the mod as regularly as possible but I have sometimes gone weeks without logging in. I update the mod and do balance testing as often as I can, if you notice anything game breaking feel free to make a post about it and I will gladly look into it.
If you enjoy the mod show some support and give it a rating! Hey man I love this mod it is amazing and I think how the game should have been made! This is to compensate for higher worker counts How long does a match last? Note the difference between Hellions and Hellbats when it comes to health regeneration. Supply depots get a nice armor buff when lowered. Be smart about your defenses. Bunkers occupy supply while MULEs can open up supply.
Crawling into your opponent with various defensive units can help you win. Use your Orbital Commands to their full potential. Pay attention to your Warp Gates. A fully charged Warp Gate can often warp in two units instead of just one. Warp gate tech is no longer on auto-cast and costs 25 Vespene while in warp gate.
Proxy is still an option and Warp Prisms can help. Units are a little more expensive, when attacking plan for an evacuation or backup. Keeping an eye on your opponent and knowing what you need to be prepared for is very important. Strategy: Keeping a handful of observers around the map helps maintain map control. When committing to an attack, having a Warp Prism nearby is very handy.
Units are weak but quick, attack and get out before you opponent can respond. Hatcheries are fairly weak compared to other town centers. Lairs are stronger and Hives are comparable to other races. Given the right attention though, creep can spread very fast. As usual, stay on top of larva injections. Combined with expanding quickly you will be able to send a constant onslaught towards your opponent.
Strategy: Expanding fast while keeping your opponent busy with harass will keep you alive. Teching up quick is very important. Spread your opponent thin using both your armies mobility and how inexpensive they are to produce.
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